Pre-Searing Cadet
Join Date: Dec 2007
Guild: One Winged Angels Lightbringers [ANGE]
Profession: R/N
|
Bryonia's Bargain Boutique
The time has come to clear out my chest, so step up and have a gander.
All items are on a first come, first served basis.
IGN: Tritam Bryonia
TYPE OF SALE: As stated above all items are on first come first serve basis so I will PM those with offers that interest me. Please keep the opening hours of my 'shop' in mind when making offers. I don't want to have to disappoint people who plan to trade mid-week.
BOUTIQUE OPENING HOURS: Due to the fact that my online time varies greatly I will be conducting all trades during the weekends. Please PM me via the site stating what time (GMT) you would like to conduct the trade. All trades will take place at the Great Temple of Balthazar
ITEMS FOR SALE:
Inscriptions
1. Guided by Fate,
Dmg +12% (while enchanted).
Attaches to Inscribable Weapons
2. Guided by Fate,
Dmg +11% (while enchanted).
Attaches to Inscribable Weapons
3. Strength and Honour,
Dmg +13% (while health is above 50%).
Attaches to Inscribable Weapons
4. To the Pain,
Dmg +15%,
Armor -10 (while attacking).
Attaches to Inscribable Weapons
5. Too much Information,
Dmg +11% (vs. Hexed foes).
Attaches to Inscribable Weapons
6. Dance with Death,
Dmg +13% (while in a Stance).
Attaches to Inscribable Weapons
7. Seize the Day,
Energy +11,
Energy regeneration -1.
Attaches to Inscribable Spellcasting Weapons
8. Seize the Day,
Energy +12,
Energy regeneration -1.
Attaches to Inscribable Spellcasting Weapons
Runes
9. Necromancer Rune of Major Soul Reaping,
Soul Reaping +2 (Non-Stacking),
Health -35.
10. Ranger Rune of Major Beast Mastery,
Beast Mastery +2 (Non-Stacking),
Health -35.
11. Rune of Attunement,
Energy +2.
12. Rune of Vitae,
Health +10.
13. Monk Rune of Major Divine Favor,
Divine Favor +2 (Non-Stacking)
Health -35.
14. Warrior Rune of Major Axe Mastery,
Major Axe Mastery +2 (Non-Stacking)
Health -35.
15. Warrior Rune of Major Absorption,
Reduces physical damage by 2 (Non-Stacking).
Insignias
16. Tormentor's Insignia [Necromancer],
Holy damage you receive increased by 6 (on chest armor),
Holy damage you receive increased by 4 (on leg armor),
Holy damage you receive increased by 2 (on other armor),
Armor +10.
17. Scout's Insignia [Ranger],
Armor +10 (while using a Preparation).
18. Stalwart Insignia,
Armor +10 (vs. physical damage).
19. Minion Master's Insignia [Necromancer],
Armor +5 (while you control 1 or more minions),
Armor +5 (while you control 3 or more minions),
Armor +5 (while you control 5 or more minions).
20. Sentry's Insignia,
Armor +10 (while in a Stance).
21. Artificer's Insignia [Mesmer],
Armor + 3 (for each equipped Signet).
22. Pyromancer's Insignia [Elementalist],
Armor +10 (vs. elemental damage),
Armor +10 (vs. fire damage).
23. Hydromancer's Insignia [Elementalist],
Armor +10 (vs. elemental damage),
Armor +10 (vs. cold damage).
24. Survivor Insignia,
Health +15 (on chest armor),
Health +10 (on leg armor),
Health +5 (on other armor).
25. Frostbound Insignia [Ranger],
Armor +15 (vs. cold damage).
Weapon Upgrade Components
26. Poisonous Bowstring,
Lengthens Poison duration on foes by 33% (Stacking).
Attaches to Bow
27. Wand Wrapping of Memory,
Halves skill recharge on spells of item's attribute (chance: 14%).
Attaches to Rod
28. Sword Pommel of Warding,
Armor +5 (vs. elemental damage).
Attaches to Sword
29. Spear Grip of Warding,
Armor +5 (vs. elemental damage).
Attaches to Spear
30. Staff Wrapping of Warding,
Armor +5 (vs. elemental damage).
Attaches to Staff
31. Hammer Grip of Warding,
Armor +6 (vs. elemental damage).
Attaches to Hammer
31. Hammer Grip of Deathbane,
Dmg +15% (vs. undead).
Attaches to Hammer
32. Icy Hammer Haft,
Cold damage.
Attaches to Hammer
33. Hale Staff Head,
Health +14.
Attaches to Staff
__________________________________________________ _______________
That's all for now, hope you find something that interests you.
Take care.
|