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Old Feb 18, 2009, 02:12 PM // 14:12   #1
Pre-Searing Cadet
 
Join Date: Dec 2007
Guild: One Winged Angels Lightbringers [ANGE]
Profession: R/N
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Default Bryonia's Bargain Boutique

The time has come to clear out my chest, so step up and have a gander.
All items are on a first come, first served basis.

IGN: Tritam Bryonia


TYPE OF SALE: As stated above all items are on first come first serve basis so I will PM those with offers that interest me. Please keep the opening hours of my 'shop' in mind when making offers. I don't want to have to disappoint people who plan to trade mid-week.

BOUTIQUE OPENING HOURS: Due to the fact that my online time varies greatly I will be conducting all trades during the weekends. Please PM me via the site stating what time (GMT) you would like to conduct the trade. All trades will take place at the Great Temple of Balthazar

ITEMS FOR SALE:

Inscriptions

1. Guided by Fate,
Dmg +12% (while enchanted).
Attaches to Inscribable Weapons

2. Guided by Fate,
Dmg +11% (while enchanted).
Attaches to Inscribable Weapons

3. Strength and Honour,
Dmg +13% (while health is above 50%).
Attaches to Inscribable Weapons

4. To the Pain,
Dmg +15%,
Armor -10 (while attacking).
Attaches to Inscribable Weapons

5. Too much Information,
Dmg +11% (vs. Hexed foes).
Attaches to Inscribable Weapons

6. Dance with Death,
Dmg +13% (while in a Stance).
Attaches to Inscribable Weapons

7. Seize the Day,
Energy +11,
Energy regeneration -1.
Attaches to Inscribable Spellcasting Weapons

8. Seize the Day,
Energy +12,
Energy regeneration -1.
Attaches to Inscribable Spellcasting Weapons



Runes

9. Necromancer Rune of Major Soul Reaping,
Soul Reaping +2 (Non-Stacking),
Health -35.

10. Ranger Rune of Major Beast Mastery,
Beast Mastery +2 (Non-Stacking),
Health -35.

11. Rune of Attunement,
Energy +2.

12. Rune of Vitae,
Health +10.

13. Monk Rune of Major Divine Favor,
Divine Favor +2 (Non-Stacking)
Health -35.

14. Warrior Rune of Major Axe Mastery,
Major Axe Mastery +2 (Non-Stacking)
Health -35.

15. Warrior Rune of Major Absorption,
Reduces physical damage by 2 (Non-Stacking).

Insignias

16. Tormentor's Insignia [Necromancer],
Holy damage you receive increased by 6 (on chest armor),
Holy damage you receive increased by 4 (on leg armor),
Holy damage you receive increased by 2 (on other armor),
Armor +10.

17. Scout's Insignia [Ranger],
Armor +10 (while using a Preparation).

18. Stalwart Insignia,
Armor +10 (vs. physical damage).

19. Minion Master's Insignia [Necromancer],
Armor +5 (while you control 1 or more minions),
Armor +5 (while you control 3 or more minions),
Armor +5 (while you control 5 or more minions).

20. Sentry's Insignia,
Armor +10 (while in a Stance).

21. Artificer's Insignia [Mesmer],
Armor + 3 (for each equipped Signet).

22. Pyromancer's Insignia [Elementalist],
Armor +10 (vs. elemental damage),
Armor +10 (vs. fire damage).

23. Hydromancer's Insignia [Elementalist],
Armor +10 (vs. elemental damage),
Armor +10 (vs. cold damage).

24. Survivor Insignia,
Health +15 (on chest armor),
Health +10 (on leg armor),
Health +5 (on other armor).

25. Frostbound Insignia [Ranger],
Armor +15 (vs. cold damage).



Weapon Upgrade Components


26. Poisonous Bowstring,
Lengthens Poison duration on foes by 33% (Stacking).
Attaches to Bow

27. Wand Wrapping of Memory,
Halves skill recharge on spells of item's attribute (chance: 14%).
Attaches to Rod

28. Sword Pommel of Warding,
Armor +5 (vs. elemental damage).
Attaches to Sword

29. Spear Grip of Warding,
Armor +5 (vs. elemental damage).
Attaches to Spear

30. Staff Wrapping of Warding,
Armor +5 (vs. elemental damage).
Attaches to Staff

31. Hammer Grip of Warding,
Armor +6 (vs. elemental damage).
Attaches to Hammer

31. Hammer Grip of Deathbane,
Dmg +15% (vs. undead).
Attaches to Hammer

32. Icy Hammer Haft,
Cold damage.
Attaches to Hammer

33. Hale Staff Head,
Health +14.
Attaches to Staff

__________________________________________________ _______________

That's all for now, hope you find something that interests you.
Take care.
Tritam is offline  
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